Aug. 27th, 2008

electricpaladin: (Default)
A brief Mark update before the character.

Life has been looking up lately. I made a little money doing an odd job at a local bookstore and made a connection that might result in another afternoon of work from time to time. It's no job, but it's nice not to be broke. I have a few interviews and assorted worthwhile conversations lined up for later this week and next week, and I just found out that the Landmark Education administrative assistant position open, after all, and I think I stand a chance of getting it.

. . .

The Game: Hunter: the Vigil
The Publisher: White Wolf
Familiarity: Low. I haven’t even quite finished reading the thing yet.

Hunter: the Reckoning was one of those games I never liked, except for when I did. It had some fun ideas – being one of those people who really sees the World of Darkness for what it is, and fighting back – but it was hindered and diluted by the abundance of supernatural powers that made the Hunters little different from the monsters and an over reliance on the functional groups structure.

Hunter: the Vigil is everything Hunter: the Reckoning should have been, and more. On one level, it’s just a guide for playing ever so slightly extraordinary humans lighting a torch for the good and crossing swords against evil. On further levels, it can be about how like-minded heroes band together against the darkness, or even get tangled up in conspiracies, secrets, and the machinations of monsters, both human and supernatural.

Man, I like this game already.

A Storytelling Game of Light and Shadows )

Next up, Mage: the Awakening!

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