Aug. 22nd, 2008

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The Game: Changeling: the Dreaming
Publisher: White Wolf
Familiarity: Incredible! I have read every book I can get my hands on and I have played in three games, one that ran nine months , one that ran four months, and one that ran a year and a half. I’ve never tried to run it (though I really want to), except for one kind of abortive attempt. This game is one of my favorites and I love it dearly.

In Changeling, you play a fragile faerie soul who has survived the thousands of years since faerie homeland, Arcadia, was cut off from earth by the growing power of human disbelief. Faeries survived by becoming “changelings,” faeries souls that entered into a symbiosis with a human soul so that the resulting being could live in both worlds, at the cost of some measure of amnesia on the part of the faerie side. Fey society was recently thrown into turmoil by the exile to Earth of several houses of fey nobles in 1969. These Sidhe don’t coexist with human souls, they boot them out, meaning they are, in some sense, different creatures altogether.

Changeling is a game about balancing two radically different identities and points of view – the human and the fey – and trying to build a life that works in both worlds. It is a game about mortality: the beauty of childhood, the power of adulthood, and the wisdom and tragedy of old age. It is a game about the fragility and tenacity of wonder in a world that seems to have forgotten it.

The Right to Dream )

And that’s it for Changeling. Next up, one of my new GenCon aquisitions... Hunter: the Vigil!

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